HOPP×WORLD
HOPPx OS · World engine0%

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HOPPx WORLD

THE FUTUREIS A PLACE.

Concept animation — illustrative only

◆~60 ha initial site◆HUF 18–20bn Phase 1◆~400k Phase 1 visits◆~2.75m mature visits◆~HUF 98bn mature revenue◆~HUF 24.5bn mature EBITDA◆19 experience components◆365 days a year◆Day + Night + Stay◆Just ask HOPPY◆All project figures: planning assumptions◆~60 ha initial site◆HUF 18–20bn Phase 1◆~400k Phase 1 visits◆~2.75m mature visits◆~HUF 98bn mature revenue◆~HUF 24.5bn mature EBITDA◆19 experience components◆365 days a year◆Day + Night + Stay◆Just ask HOPPY◆All project figures: planning assumptions

Europe's Future Entertainment City — a next-generation entertainment, hospitality and technology destination in the Budapest region.

~60 ha
Initial site
Planning assumption
HUF 18–20bn
Phase 1 funding
Planning assumption
~400k
Phase 1 annual visits
Planning assumption
~2.75m
Mature annual visits
Planning assumption
~HUF 98bn
Mature annual revenue
Planning assumption
~HUF 24.5bn
Mature annual EBITDA
Planning assumption

Enter the world

A LIVING CITY

Traffic on the M1, karts on the Sky Racing track, crowds on the Neon Boulevard, searchlights over Festival Valley — the concept, switched on.

Night City — concept visual, illustrative only
HOPPxStation — concept visual, illustrative only
Masterplan — concept visual, illustrative only
The Future — concept visual, illustrative only
Theme Park — concept visual, illustrative only
Live simulation
CAM 01 / 05
Neon District
Night City

Clubs, live music, the Neon Boulevard and the Aqua Beach Club — the evening economy as its own product.

The model

DAY + NIGHT + STAY

One destination, three economies — designed to increase length of stay, revenue per visitor, repeat visitation and customer lifetime value.

Day

Morning → afternoon

A full-day attraction and experience portfolio for every generation.

  • Future Theme Park
  • Aqua Future
  • Sky Racing & Adventure
  • Future Playground
  • Families · tourists · schools

Night

Evening → late night

The evening economy extends the visit — and the spend.

  • HOPPx Night City
  • Festival Valley & concerts
  • Night Spectacular finale
  • Restaurants & Beach Club
  • Young adults · corporate events

Stay

Overnight → multi-day

Accommodation turns a one-day attraction into a multi-day destination.

  • Capsule Resort & hotels
  • Aqua wellness
  • Resort-mode HOPPY
  • Multi-day World Quest
  • Weekend & holiday guests

Masterplan

60 HECTARES. ONE WORLD.

Tap a marker to explore the zones. Allocation is a masterplanning assumption pending technical validation.

HOPPx World daytime masterplan — concept visual
Concept visual — illustrative only

Deep dive

TEN WAYS INTO THE PLAN

Each topic condenses the relevant Master Business Plan chapters — every figure traces back to the full document.

Investment thesis

BIG VISION. DISCIPLINED STEPS.

01

Large Vision

A new category — a complete entertainment city, not a single attraction.

02

Limited First Step

~HUF 18–20bn builds a real, revenue-producing first World — not a demo.

03

Measurable Proof

Every phase is gated: GO / MODIFY / STOP on demonstrated performance.

04

Multiple Revenue Streams

Ten revenue lines — admission, stay, night economy, events, media, technology.

05

Global Optionality

A repeatable platform: Worlds, Station Resorts, Experiences, HOPPY licensing.

BUILD→PROVE→REVALUE→SCALE

HOPPx World #1 · Budapest region

THE FUTURE IS A PLACE.

BUILD→PROVE→REVALUE→SCALE

READY TO LOOK DEEPER?

The full Master Business Plan — 14 chapters plus appendices — is available in the investor area.

Just ask HOPPY